Migrants, asylum seekers and refugees face many challenges in the integration process. These include language barriers in access to services, lack of information, discrimination and prejudice on the part of the native population. This makes it difficult for them to access jobs and social integration. Exclusion through the concentration of migrants in certain neighborhoods reduces their access to good education and work opportunities, as well as their well-being and cultural and political participation.

The OER Towns project is aimed at low-skilled adults with a migrant background (especially new immigrants, asylum seekers and refugees) and aims to promote their social and economic integration into society and the labor market in the host country. To this end, the project will develop and test an innovative non-formal training approach. At a time when the integration of refugees and migrants is particularly urgent, local communities face numerous difficulties due to increasing cultural, linguistic and ethnic diversity as well as socio-economic inequality.

With the help of an app for cell phones, we want to give all interested parties access to a growing database of learning options that users can freely choose according to their needs in terms of location and subject matter. At the same time, teachers, educational providers, local communities, civil society organizations and authorities will receive material and a methodology to develop their own high-quality learning options tailored to the specific needs of migrants and refugees.

Through a cell phone app, OER Towns will develop informal learning options that take place within existing communities and are tailored to the needs of particularly disadvantaged groups. Computer and Internet-based solutions will promote the autonomy and integration of migrants and refugees in all partner countries, thus contributing to improving their quality of life. By developing a sustainable and transferable model for non-formal learning, the planned project results and activities offer a new approach to reducing inequalities in access to and work with digital technologies.

The project will be implemented in six different communities and has a wide geographical and linguistic range. The project partners come from countries where refugees and migrants make up a large part of the population. The project results will be available in English, French, German, Greek, Italian and Spanish. Project results and activities

  • Development of a game for mobile devices with varied non-formal learning options for migrants, asylum seekers and refugees within their respective communities
  • Information material for other cities that want to use or adapt the game in their own community
  • Creation of a database of learning options related to the physical, social and cultural environment of the target group, accessible through QR codes
  • Working with groups and businesses within the communities to create tasks and working with migrants, asylum seekers and refugees to develop content for locals and visitors. Project partners: University of the Basque Country (Spain, coordinator) Iberika (Germany) Active Citizens Partnership (Greece) PISTES SOLIDAIRES (France) Verein Multikulturell (Austria) CESIE (Italy)